The same could obviously be done for attacks.
Automating all these specific abilities is pretty silly, but thinking up effective syntax for effects is pretty tough so I've (somewhat lazily perhaps) just been doing this :P The issue is that these similar sounding effects work in very different ways (basically the opposite ways) which is bad UXĪbsolutely. Maybe MAXDMGDIE: X will change damage roll results of X or lower to be the maximum die result?Īnd then MINDMGDIE: X could impose a lower limit on damage die results? Automating all these specific abilities is pretty silly, but thinking up effective syntax for effects is pretty tough so I've (somewhat lazily perhaps) just been doing this :PĮDIT: if you open this extension and look at the onDamageRoll_new function, you'll see where i made this change (search for 'check for fickle attack (ex)').
And to not get it on regular weapon dice for rogues you could make it only apply to a specified damage type?Absolutely. So a general effect to increase some results for a dice to another result. Powerfull sneak, but treat all 1 and 2 as 3. 2 attack rolls and treat all 1 on sneak attack dice as 2.
Nice, it sounds like it would be possible to create a general effect from this that covers rogue talent deadly sneak and powerfull sneak.