From the first message, it seems like at the end of the first game, Quake 3 is just not deleting the client data relating to the bot as it should be. I get the error messages: 'Fatal: BotAISetupClient: client 1 already setup', 'Fatal:invalid move state 1', 'Fatal invalid goalstate handle 1' and 'Fatal: invalid chat state 1' in the console. The bot loads up OK in the first game, but in the second game they don't join the game at the start.
These bugs happen if I start a game with a bot, leave that game, then start the game again with the same bot.ġ. You can read Greg's original page about it here: I've put the source port up at the following url: I'm wondering if anyone might be willing to try compiling the source port, to see if they could make any sense of the following problems? Also if people notice any other problems/ know how to fix them, that would be interesting, too. However, I'm having some problems, which I don't get in my regular (fully patched) install of Quake 3.
I've been trying to make a mod for Quake 3, using Greg Dolley's C++.